I've always liked designing and creating things...Like many people, I fell in love with video games as a kid and wanted to create them one day. Now that I've got the technical skills and experience, I do just that with my free time!
While many used to see video games as something for kids, I feel like they have exploded in popularity for people of all ages. I see them as an artistic and technical medium that has exploded in popularity for people of all ages.
I see video games as a medium where visual, audio, and storytelling skills can be used, explored, and demonstrated. Not only that, but they become interactive experiences for people to fall in love with.
My current project is a game called ZombMe, which is a new take on the traditional 2D platformer. This time, you're a zombie who is trying to stay dead. The game's demo has already garnered many great reviews, and ID@Xbox has already accepted it.
- Master a half dozen different types of jumps to get through eight worlds of platforming gameplay -
- Wear a different suit (with different capabilities) on each world -
- Get help from countless sidekicks -
- Use powerdowns that keep your health down -
- Ride and drive all sorts of creatures and vechicles -
- Discover all types of secrets -
Originally a prototype, StickType turned into a fully-fledged ID@Xbox game and published to PCs and Xbox consoles.
I developed it by spending a little time each day on it for a full year.
Since the original release, I have also added three DLC and a complete bundle version.
All proceeds have gone to animal charities.
Having released the simple, sprite-based StickType 2D platformer, I wanted to branch out and try my technical chops at other video game styles....ALL of them...at once.
So I built BlastMorph, which supported seven major types of gameplay styles, including first person shooters, third person flying shooter, 2.5D side scroller, side and top shooters, and twin stick shooters.
Every stage required you to be successful in all modes, making this a game dedicated to the dedicated gamers.
After releasing BlastMorph: Outbreak, I completed another dream: designing and building a pinball machine (six, actually) with BlastMorph: Pinball.
Expanding on the multi-gameplay style of BlastMorph, Pinball incorporates 20(!) types of gameplay styles. These different gameplay styles show up as in-game bonus levels on the different tables.
Besides the wild table design and bonus rounds, the user could also earn "Bonus" time in which the gameplay view turns to 3rd person (yes, in a pinball game) and really lets the score skyrocket!
My long-term project sticks with my favorite game genre: the 2D, sprite-based action platformer.
I've already designed, modeled, and animated a few hundred types of entities. The goal is to make each one playable in a Pokemon-like way.
By day, I work as a software engineer at Xbox.
My focuses and passions include:
- User interface (UI) work -
- Accessibility for users of all types -
- Quickly prototyping cool new concepts -
I'm known for not only being able to develop features quickly, but also in a well tested, maintainable, and accessible-friendly fashion. I was awarded the Technical Excellence award at the 2024 Microsoft Ability Summit.